FIST OF AWESOME (always displayed IN CAPS) is an iOS title which updates the mechanics of scrolling beat em ups such as Double Dragon, Streets of Rage and Final Fight for a modern audience, along with a healthy dose of humour, retro sensibilities and grandiose ambition.
It's a game that I've wanted to make for a long time, so long I'd actually completely forgotten about it. After the success of my little Valentines Day game though I was inspired to make something a bit "punchy" and FIST OF AWESOME came flying to the front of my mind.
I've been working on it since then, so what you see in these screenshots and the trailer is roughly 3 months work. There's more stuff that's not been released of course, stuff like storyline, level settings, and the stupidly catchy theme song my girlfriend has written, but you've got to hold something back right?
I knew I had to get a build ready for the 14th May because that's the deadline for the Indie Showcase at Develop 2012 in Brighton, so decided that would also be the date I'd announce it.
Thanks to that genius decision the last few weeks have been pretty frantic, especially when I realised the huge amount of bits and pieces I'd been putting off. Stuff like animation, sound effects, music playback, level layout, any kind of UI at all. Y'know the "filler" stuff. Or "absolutely essential" stuff as other people tend to refer to it.
It was all a bit hairy, but this morning I sent off a build then repurposed it in the afternoon to make the teaser trailer:
The feedback so far has been pretty phenomenal. I've always had a huge amount of faith in the project but it's such an amazing feeling when you see people complimenting something you've created.
There's also been nothing but unanimous praise for Brendan Ratliff (aka Syphus aka @echolevel)'s music in the trailer. I heard his work on a little iPhone game called Gun Runner and instantly knew this was the man to soundtrack FIST. He's an absolute star and the endless praise for his work is well deserved.
So after a reasonably rubbish start to the year from a game dev point of view, I feel absolutely renewed and reinvigorated. I've set a tentative release data for FIST OF AWESOME of "Winter 2012" and I've no idea if it'll even be done by then, like I say it's a bit ambitious. It's going to be a hell of a lot of fun trying though!